8 月 1 日给我推送的 Medium Daily Digest 有一篇名为 You’re Paying Into a Broken System Whenever You Buy Something on iOS 的文章写道:
But on iOS, Apple bans any alternative payment methods, leaving developers stuck paying 30% if they want their products distributed to iPhone and iPad users.
Apple also expressly forbids apps to mention alternative ways to pay, such as on the web.
On no other platform would we accept a scenario where the owner of that platform dictated not only the tools developers can use, but restricted the ways they talk about their products and pricing. We would call it unfair, monopolistic, and overbearing. But on our smartphones, it’s just a fact of life.
But this setup ignores how other industries have solved this problem: by offering choice. Cloud-hosting platforms charge their users for the bandwidth they consume, how much processor power they use, or the size of their servers. A simple solution here: If a developer decides to use their own payment tools to avoid the 30% fee, Apple should charge developers for the bandwidth or other services they use, just like any other cloud platform.
作者希望 iOS 允许在 App 内提及其他支付方式让开发者节省 30% 费用的同时给 Apple 支付一定的带宽费用,达到让其他支付方式和苹果支付体系一同竞争。
直到这里,这篇文章也根本没有什么看头,但文章的评论却很有意思:
And yet, I feel safer buying something on their App Store. Their vetting process may not be perfect, but between the tech giants and the small developers, there stands the user. By StillJustJames.
Why doesn’t spotify/tinder/netflix also make an OS for smartphones and charge their customers less? That should be a fairly simple solution right?
It is like going to a restaurant and asking why they are charging you 1euro more for the same cola than the grocery store? You can always watch netflix on the web without involving apple or google; nobody can stop that, can they? by Bengalurean.
所以,作为 Developer 的 Owen Williams 又怎会不知道早些年 Android 是 broken 的,为什么现在又来指责 iOS 是 Broken System ?